You have chosen the Staff. The Staff is for those who choose to hone their magical prowess and dish it out on the battlefield. Whether to aid or attack, the Staff is always ready to cast spells with abilities to regenerate magic and control battles.
This subclass is designed for all settings.
Hit Dice: 1d8 per Keyblade Master Level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Keyblade Master level after 1st
Saving Throws: Intelligence
You gain the ability to cast spells through your Keyblade.
At 1st level, you know two cantrips of your choice from the Keyblade Master spell list. At higher levels, you learn additional cantrips of your choice, as shown in the Cantrips Known column of the table below.
When you gain a level in this class, you can replace one of the Keyblade Master cantrips you know with another cantrip from the Keyblade Master spell list.
The Keyblade Master: The Staff table shows how many spell slots you have to cast your Keyblade Master spells. To cast one of your Keyblade Master spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of Keyblade Master spells that are available for you to cast, choosing from the Keyblade Master spell list. When you do so, choose a number of Keyblade Master spells equal to your Intelligence modifier + half your Keyblade Master level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th-level Keyblade Master, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of Keyblade Master spells requires time spent in meditation, practice, and study: at least 1 minute per spell level for each spell on your list.
Intelligence is your spellcasting ability for your Keyblade Master spells, since you study and practice magic. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Keyblade Master spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your Proficiency Bonus + your Intelligence modifier
Spell Attack Modifier = your Proficiency Bonus + your Intelligence Modifier
Spellcasting Focus: You can use your Keyblad as your Spellcasting focus.
Keyblade Master: The Staff |
||||||
|---|---|---|---|---|---|---|
| Level | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th |
| 1st | 2 | 2 | - | - | - | - |
| 2nd | 2 | 2 | - | - | - | - |
| 3rd | 2 | 3 | - | - | - | - |
| 4th | 2 | 3 | - | - | - | - |
| 5th | 2 | 4 | 2 | - | - | - |
| 6th | 2 | 4 | 2 | - | - | - |
| 7th | 2 | 4 | 3 | - | - | - |
| 8th | 2 | 4 | 3 | - | - | - |
| 9th | 2 | 4 | 3 | 2 | - | - |
| 10th | 3 | 4 | 3 | 2 | - | - |
| 11th | 3 | 4 | 3 | 3 | - | - |
| 12th | 3 | 4 | 3 | 3 | - | - |
| 13th | 3 | 4 | 3 | 3 | 1 | - |
| 14th | 4 | 4 | 3 | 3 | 1 | - |
| 15th | 4 | 4 | 3 | 3 | 2 | - |
| 16th | 4 | 4 | 3 | 3 | 2 | - |
| 17th | 4 | 4 | 3 | 3 | 2 | 1 |
| 18th | 4 | 4 | 3 | 3 | 2 | 1 |
| 19th | 4 | 4 | 3 | 3 | 2 | 2 |
| 20th | 5 | 4 | 3 | 3 | 2 | 2 |
Additionally when you choose the Staff, you gain the ability to restore Spell Slots after taking damage. Tally up any damage you have taken since your last Long Rest. When you’ve taken enough damage, you can expend it to restore a spell slot. You must take damage equal to 15 times the spell’s level to restore a spell slot.
You can only restore spell slots of a level you can cast and only if you’re missing any. Any damage you have stored goes away when you take a Long Rest.
Starting at 6th level, you excel at restoring your magic by hitting your enemies with your Keyblade. Tally up any damage you’ve dealt with your Keyblade since your last Long Rest. When you’ve dealt enough damage, you can expend it to restore a spell slot. You must deal damage equal to 30 times the spell’s level with your Keyblade to restore a spell slot.
You can only restore spell slots of a level you can cast and only if you’re missing any. Any damage you have stored goes away when you take a Long Rest.
Starting at 11th level, you can guard any spells you cast. Whenever you cast a spell and another spellcaster or creature attempts to interrupt the casting, you can use your reaction to maintain the spell.
For example, if you cast Cure Wounds and a creature attempts to cast Counterspell, you can use your reaction and block the Counterspell. This, however, does not prevent multiple castings of Counterspell.
You can use Leaf Bracer a number of times equal to your Intelligence Modifier. You regain all expended uses on a Long Rest.
Starting at 15th level, you find it hard to miss with magic. Whenever you miss an attack roll when casting a spell, you can reroll it and must take the new number. If you still miss, you can add 10 times the spell’s level as “damage” to the amount stored for Magic Haste.
Starting at 18th level, you’ve mastered casting spells, and can do so much faster. For spells that have a casting time of one action, you can expend damage stored from either Magic Rage or Magic Haste, equal to 10 times the spell’s base level, to cast the spell as a bonus action.
The spells you can cast as a Keyblade Master when you choose the Staff.
| Cantrips | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Acid Splash | Conjuration | 1 Action | 60ft | Instantaneous | V, S |
| Blade Ward | Abjuration | 1 Action | Self | 1 Round | V, S |
| Booming Blade | Evocation | 1 Action | Self (5ft Radius) | Instantaneous | S, M |
| Catch Flame | Giant's Flame Incantation | Bonus Action | Touch | Instantaneous | S |
| Fire Bolt | Evocation | 1 Action | 120ft | Instantaneous | V, S |
| Frostbite | Evocation | 1 Action | 60ft | Instantaneous | V, S |
| Green-Flame Blade | Evocation | 1 Action | Self (5ft Radius) | Instantaneous | S, M |
| Gust | Transmutation | 1 Action | 30ft | Instantaneous | V, S |
| Honed Bolt | Dragon Cult Incantation | 1 Action | 120ft | Instantaneous | V, S |
| Light | Evocation | 1 Action | Touch | 1 hour | V, M |
| Lightning Lure | Evocation | 1 Action | Self (15ft Radius) | Instantaneous | V |
| Mending | Transmutation | 1 Minute | Touch | Instantaneous | V, S, M |
| Minor Illusion | Illusion | 1 Action | 30ft | 1 minute | S, M |
| Poison Spray | Conjuration | 1 Action | 10ft | Instantaneous | V, S |
| Prestidigitation | Transmutation | 1 Action | 10ft | Up to 1 hour | V, S |
| Ray of Frost | Evocation | 1 Action | 60ft | Instantaneous | V, S |
| Shape Water | Transmutation | 1 Action | 30ft | Instantaneous or 1 hour | S |
| Shocking Grasp | Evocation | 1 Action | Touch | Instantaneous | V, S |
| Thunderclap | Evocation | 1 Action | Self (5ft Radius) | Instantaneous | S |
| 1st Level Spells | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Absorb Elements | Abjuration | 1 Reaction | Self | 1 Round | S |
| Bless | Enchantment | 1 Action | 30ft | Concentration, up to 1 minute | V, S, M |
| Burning Hands | Evocation | 1 Action | Self (15-foot cone) | Instantaneous | V, S |
| Catapult | Transmutation | 1 Action | 60ft | Instantaneous | S |
| Chromatic Orb | Evocation | 1 Action | 90ft | Instantaneous | V, S, M |
| Command | Enchantment | 1 Action | 60ft | Concentration, up to 1 minute | V |
| Compelled Duel | Enchantment | 1 Bonus Action | 30ft | Concentration, up to 1 minute | V |
| Create or Destroy Water | Transmutation | 1 Action | 30ft | Instantaneous | V, S, M |
| Cure Poison | Two Fingers Incantation | 1 Action | Touch | Instantaneous | V, S |
| Cure Wounds | Evocation | 1 Action | Touch | Instantaneous | V, S |
| Detect Magic | Divination | 1 Action (Ritual) | Self | Concentration, up to 10 minutes | V, S |
| Earth Tremor | Evocation | 1 Action | Self (10ft Radius) | Instantaneous | V, S |
| Electrify Armament | Dragon Cult Incantation | 1 Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
| Ensnaring Strike | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
| Expeditious Retreat | Transmutation | 1 Bonus Action | Self | Concentration, up to 10 minutes | V, S |
| Faerie Fire | Evocation | 1 Action | 60ft | Concentration, up to 1 minute | V |
| Feather Fall | Transmutation | 1 Reaction | 60ft | 1 minute | V, M |
| Fog Cloud | Conjuration | 1 Action | 120ft | Concentration, up to 1 hour | V, S |
| Frozen Armament | Cold Sorcery | 1 Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
| Gift of Alacrity | Dunamancy | 1 Minute | Touch | 8 hours | V, S |
| Grease | Conjuration | 1 Action | 60ft | 1 minute | V, S, M |
| Healing Word | Evocation | 1 Bonus Action | 60ft | Instantaneous | V |
| Ice Knife | Conjuration | 1 Action | 60ft | Instantaneous | S, M |
| Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M |
| Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
| Mage Armor | Abjuration | 1 Action | Touch | 8 hours | V, S, M |
| Poison Armament | Servants of Rot | Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
| Ray of Sickness | Necromancy | 1 Action | 60ft | Instantaneous | V, S |
| Searing Smite | Evocation | 1 Bonus Action | 120ft | Concentration, up to 1 minute | V |
| Scan | Divination | Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
| Sleep | Enchantment | 1 Action | 90ft | 1 minute | V, S, M |
| Tasha's Caustic Brew | Evocation | 1 Action | Self (30ft Line) | Concentration, up to 1 minute | V, S, M |
| Thunderous Smite | Evocation | 1 Bonus Action | Slef | Concentration, up to 1 minute | V |
| Thunderwave | Evocation | 1 Action | Self (15ft Cube) | Instantaneous | V, S |
| Witch Bolt | Evocation | 1 Action | 30ft | Concentration, up to 1 minute | V, S, M |
| 2nd Level Spells | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Aganazzar's Scorcher | Evocation | 1 Action | 30ft | Instantaneous | V, S, M |
| Blindness/Deafness | Necromancy | 1 Action | 30ft | Concentration, up to 1 minute | V |
| Blur | Illusion | 1 Action | Self | Concentration, up to 1 minute | V |
| Blood Mending | Necromancy | 1 Action | 60ft | Instantaneous | S, M |
| Cragblade | Transmutation | 1 Action | Touch | Concentration, up to 1 minute | V, S, M |
| Dragon's Breath | Transmutation | 1 Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
| Dust Devil | Conjuration | 1 Action | 60ft | Concentration, up to 1 minute | V, S, M |
| Earthbind | Transmutation | 1 Action | 300ft | Concentration, up to 1 minute | V |
| Earthen Spike | Transmutation | 1 Action | 30ft | Instantaneous | V, S, M |
| Fire's Deadly Sin | Giant's Flame Incantation | 1 Action | Self (10ft Radius) | Instantaneous | V, S, M |
| Flame Blade | Evocation | 1 Bonus Action | Self | Concentration, up to 10 minutes | V, S, M |
| Flame Fortification | Two Fingers Incantation | 1 Action | Touch | 1 minute | V, S |
| Flaming Sphere | Conjuration | 1 Action | 60ft | Concentration, up to 1 minute | V, S, M |
| Freezing Mist | Cold Sorcery | 1 Action | 60ft | Concentration, up to 1 minute | V, S |
| Gust of Wind | Evocation | 1 Action | Self (60ft Line) | Concentration, up to 1 minute | V, S, M |
| Heat Metal | Transmutation | 1 Action | 60ft | Concentration, up to 1 minute | V, S, M |
| Hold Person | Evocation | 1 Action | 60ft | Concentration, up to 1 minute | V, S, M |
| Kinetic Jaunt | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | S |
| Maximillian's Earthen Grasp | Transmutation | 1 Action | 30ft | Concentration, up to 1 minute | V, S, M |
| Melf's Acid Arrow | Evocation | 1 Action | 90ft | Instantaneouse | V, S, M |
| Mirror Image | Illusion | 1 Action | Self | 1 minute | V, S |
| Misty Step | Conjuration | 1 Bonus Action | Self | Instantaneous | V |
| Poison Mist | Evocation | 1 Action | 60ft | Concentration, up to 1 minute | V, S |
| Ray of Enfeeblement | Necromancy | 1 Action | 60ft | Concentration, up to 1 minute | V, S |
| Rime's Binding Ice | Evocation | 1 Action | Self (30ft Cone) | Instantaneous | S, M |
| Scorching Ray | Evocation | 1 Action | 120ft | Instantaneous | V, S |
| Shatter | Evocation | 1 Action | 60ft | Instantaneous | V, S, M |
| Vortex Warp | Evocation | 1 Action | 90ft | Instantaneous | V, S |
| Warding Wind | Evocation | 1 Action | Self | Concentration, up to 10 minutes | V |
| 3rd Level Spells | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Ashardalon’s Stride | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S |
| Bestow Curse | Necromancy | 1 Action | Touch | Concentration, up to 1 minute | V, S |
| Call Lightning | Conjuration | 1 Action | 120ft | Concentration, up to 10 minutes | V, S |
| Dispel Magic | Abjuration | 1 Action | 120ft | Instantaneous | V, S |
| Elemental Weapon | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S |
| Erupting Earth | Transmutation | 1 Action | 120ft | Instantaneous | V, S, M |
| Fireball | Evocation | 1 Action | 150ft | Instantaneous | V, S, M |
| Flame Whip | Evocation | 1 Action | 30ft | Instantaneous | V, S |
| Fly | Transmutation | 1 Action | Touch | Concentration, up to 10 minutes | V, S, M |
| Frozen Lightning Spear | Dragon Cult Incantation | 1 Action | Self (60ft Line) | Instantaneous | V, S |
| Haste | Transmutation | 1 Action | 30ft | Concentration, up to 1 minute | V, S, M |
| Hypnotic Pattern | Illusion | 1 Action | 120ft | Concentration, up to 1 minute | S, M |
| Lightning Bolt | Evocation | 1 Action | Self (100ft Line) | Instantaneous | V, S, M |
| Mass Healing Word | Evocation | 1 Bonus Action | 60ft | Instantaneous | V |
| Melf’s Minute Meteors | Evocation | 1 Action | Self (120ft) | Concentration, up to 10 minutes | V, S, M |
| Protection from Energy | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
| Slow | Transmutation | 1 Action | 120ft | Concentration, up to 1 minute | V, S, M |
| Thunder Step | Evocation | 1 Action | 90ft | Instantaneous | V |
| Tidal Wave | Conjuration | 1 Action | 120ft | Instantaneous | V, S, M |
| Wall of Sand | Evocation | 1 Action | 90ft | Concentration, up to 10 minutes | V, S, M |
| Wall of Water | Evocation | 1 Action | 60ft | Concentration, up to 10 minutes | V, S, M |
| Water Breathing | Transmutation | 1 Action (Ritual) | 30ft | 24 hours | V, S, M |
| Water Walk | Transmutation | 1 Action (Ritual) | 30ft | 1 hour | V, S, M |
| Wind Wall | Evocation | 1 Action | 120ft | Concentration, up to 1 minute | V, S, M |
| Zamor Ice Storm | Cold Sorcery | 1 Action | Self (20ft Radius) | Concentration, up to 1 minute | V, S |
| 4th Level Spells | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Banishment | Abjuration | 1 Action | 60ft | Concentration, up to 1 mintue | V, S, M |
| Confusion | Enchantment | 1 Action | 90ft | Concentration, up to 1 mintue | V, S, M |
| Dimension Door | Conjuration | 1 Action | 500ft | Instantaneous | V |
| Elemental Bane | Transmutation | 1 Action | 90ft | Concentration, up to 1 mintue | V, S |
| Fire Shield | Evocation | 1 Action | Self | 10 mintuex | V, S, M |
| Flame Grant Me Strength | Giant's Flame Incantation/i> | 1 Action | Touch | Concentration, up to 1 mintue | V, S |
| Freedom of Movement | Abjuration | 1 Action | Touch | 1 hour | V, S, M |
| Ice Storm | Evocation | 1 Action | 300ft | Instantaneous | V, S, M |
| Laser Ray | Evocation | 1 Action | Self (120ft Line) | Instantaneous | V, S |
| Stoneshape | Transmutation | 1 Action | Touch | Instantaneous | V, S, M |
| Stoneskin | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
| Storm Sphere | Evocation | 1 Action | 150ft | Concentration, up to 1 minute | V, S |
| Terra Magica | Glintstone Sorcery | 1 Action | Self (10ft Radius) | Concentration, up to 1 minute | V, S |
| Vitriolic Sphere | Evocation | 1 Action | 150ft | Instantaneous | V, S, M |
| Wall of Fire | Evocation | 1 Action | 120ft | Concentration, up to 1 minute | V, S, M |
| Watery Sphere | Conjuration | 1 Action | 90ft | Concentration, up to 1 minute | V, S, M |
| 5th Level Spells | |||||
|---|---|---|---|---|---|
| Spell Name | School | Casting Time | Range | Duration | Components |
| Cloudkill | Conjuration | 1 Action | 120ft | Concentration, up to 10 minutes | V, S |
| Cone of Cold | Evocation | 1 Action | Self (60ft Cone) | Instantaneous | V, S, M |
| Comet | Glintstone Sorcery | 1 Action | 90ft | Instantaneous | V, S |
| Destructive Wave | Evocation | 1 Action | Self (30ft Radius) | Instantaneous | V |
| Far Step | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
| Flame Strike | Evocation | 1 Action | 60ft | Instantaneous | V, S, M |
| Greater Restoration | Abjuration | 1 Action | Touch | Instantaneous | V, S, M |
| Hold Monster | Enchantment | 1 Action | 90ft | Concentration, up to 1 mintue | V, S, M |
| Immolation | Evocation | 1 Action | 90ft | Concentration, up to 1 mintue | V, |
| Maelstrom | Evocation | 1 Action | 120ft | Concentration, up to 1 mintue | V, S, M |
| Mass Cure Wounds | Evocation | 1 Action | 60ft | Instantaneous | V, S |
| Skill Empowerment | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S |
| Telekenisis | Transmutation | 1 Action | 60ft | Concentration, up to 10 mintues | V, S |
| Wall of Stone | Evocation | 1 Action | 120ft | Concentration, up to 10 mintues | V, S, M |